Hello All! Happy Summer!
Hope you all are doing well in these vacation times. Here is your June Update Issue.
As of now, the first draft of episode 4 is done. Half of episode 5 is done. Episode 6 is in the planning stage. Episode 6 will have Plant Creatures in it that I had introduced over a year ago.... I did a speed paint of one of the characters. Yes, it is quite late that I finally introduced, but at least it's coming out and it'll be better than what was originally planned!
I want to put out another update for episode 1, mainly with more cutscenes to better explain the story. Man, I am so glad I did not release these episodes on the app market yet. Once I get the writing under wraps, I'll get started on the cutscenes. I'm actually taking some art classes online right now, so then I'll be able to draw better and faster.
Below is a concept design for Alexander's Super Soldier form. Al will be making a return in the far future. If you want to learn more about his fighting style, I've updated his wiki page here.
As I said before, I do not want to publish until I have episodes 4 - 7 written. Then I will finish all the cutscenes for those episodes, including the 40 I have planned for Episode 1.
Stay tuned to these news updates for the latest news.
Here is some news to keep you going on "A Long Journey's" development.
First draft of episode 4 is done, and the first draft of episode 5 is halfway done. I am currently working on some character designs and abilities for the other competitors of episode 5, when there is a tournament.
I was looking through episode 1 the other day and remembered the areas I wanted to add in cutscenes to and fleshed out the ideas a bit more. There will be about 40 more new cutscenes added to episode 1 which will help define Warrick's character and Auferre's fighting style better.
As for me, I've got a second interview planned for a very important job, so I'll have to cut back a bit on the next progress report. Plus, I signed up for the LevelUp workshop for a month to help with my skills a lot more. I want to be better at drawing poses better and quicker, so with these two things, updates will be a little skimpy for the next couple of weeks.
Well, until next time.
The first three episodes are officially completed today!
It’s ironic, as I complete my last day of schooling, I also have completed the first three episodes of “A Long Journey.” That’s right, Episode 2 has been majorly updated.
Here is the series's trailer:
///What’s new with this re-release?
Well for starters, it actually makes sense now. I was rereading the story and even I had no idea what I was trying to say. So a lot of the writing has been redone, as well as adding in some better visuals, and a couple of cutscenes.
I had thought that since everything is in place, episode 2 wouldn’t take too long to remastered… I was wrong. Seeing what I had done only months ago, and how much I’ve improved since then. I can also see why it didn’t do as well as I thought it would before. It’s kinda cool, seeing what you had inside your head finally start becoming a reality. Despite my previous failures, these successes easily overweight them. I guess I can call myself an indie game developer now…. That’s awesome!
I can’t remember if I ever said this, but I love creating games for people to play them. But in actuality, this feeling didn’t fully hit until I was poisoned in the Detroit flood of 2014. I was so sick, and I couldn’t really move. My mind as stressed from the trauma. Thought I was financially wrecked at that point. All I wanted was for something to take my mind off of the situation. That’s when the free games other people had made really brightened my day. I know I’m not the only who gets sick, or just super stressed, so I wanted to give back to the world, just as other people had helped me out in one of the most toughest times of my life.
As of today, I had to turn in my computer I was borrowing from my school. Right now, I have no computer nor publishing software. That being said, this series will still be in development. I’ve already starting writing for Episode 4 – 6. As I was mentioning before, the writing is such a key factor in Visual Novels, more so than the artwork, and I need to nail that. So, for the next few months, I’ll be making sure the story is solid and some cutscenes done.
Once I can get a job, I’ll be able to get back to actually releasing the episodes again. Wish me luck in finding one!
Now for the reason why I missed the second update in April. This guy: A New Character: Bautista
I wanted to finish him before the month was over, but my exams took over too much of my life, and I just finished him this morning. He’ll be introduced in Episode 4, and becomes a very important character in the series.
Some special news: This game on Gamejolt has had over 1000 plays as of this month. That’s AWESOME~! We have 103 followers, and we’re still going strong! And I know there are a lot of people following the website as well. If I didn’t have your support, I think I’d still be making really terrible games. Because I have you, I work harder at these games than most of the things I do right now. So thank you all very much, and I hope you guys will continue staying with the series.
To those of you graduating, congratulations, and for everyone else: HAPPY SUMMER!
I’ll talk to you later!
Hello world! How ya doin'?
It’s been one year since I released the first version of episode 1 of ‘A Long Journey.’ It started out as a buggy .exe file that my Mac users couldn’t use. It morphed into my first attempt at a flash game, all the way from writing to coding to creating the artwork. Along the way I met let’s players, Elias (my composer), and wonderful people who have been talking to me and helping me with this project. I’m glad you all pushed me to keep going, and not settling for something less than professional.
The next episode (which is the full, gold-plated edition of episode 1 (the one I promised a year ago but couldn't deliver)) will be released in February. I have 40 % of the coding left, and then the cutscenes.
As I’ve released two more times, I’ve learned a lot about the game experience. Perhaps two extremely good guildlines: 1) a game is not great because of the general idea; it is great because of how well all the detail harmonize. Also, 2) never show anything you’re not showing your best work. I also learned the importance of an art style and keeping about building up, not tearing down everything each time to start over.
Since mid-December, I’ve been working 14 hour days on creating the series, especially in studying bishonen-style artwork. If you look at that redesigns section, Warrick looks much better proportioned and for the first time, I feel like I’m not settling with this character.
That reminds me, I should tell you my plan. I plan on releasing at least another 10 episodes before May arrives. These will be AIR files (Basically, they are more sophisticated SWF files), or you can play them online on the official website. With the hardest parts of the artwork for the most part settled (the main characters Warrick and Auferre), I’m thinking the process will be picking up speed. We’ll see.
////RE-DESIGNS AND CONCEPT ARTWORK
////THE HEART OF DORIAN-GRAY
The other day, someone remembered that I had once launched a Kickstarter for a game called “The Heart of Dorian-Gray.” It tickled me a bit. Working on that Kickstarter and this game slowed development down so much, so I have put it to the side. If anyone is wondering, yes, I will continue it, but only after I’ve made ‘A Long Journey’ as good as I can.
That’s all for me folks! If you have any thoughts, questions, concerns, let me know in the comments below. :D
Auferre and Warrick are no longer traveling together! – (Never thought you’d expect that happening… haha, and it’s just the second episode). Before I give you the link to play it, comment below if you think this is going to play out well. ^-^ Now here’s the link!
Man, it feels unreal actually getting to release episode 2. Most people don’t know this, but I’ve been working of this series 3 years before ever releasing a pre-alpha. The last version of episode 1 was the first time I actually created a video game that was close to what I was expecting. It was fun and a little rough getting back the comments. Luckily, none of the comments were too bad, but I felt that I let a lot of people down. I’ve been working and reworking to get the details right.
The biggest thing I learned from game development, is that anyone can make an awesome game, but can you do it in a constrained timeline, consistently? That’s what I struggle with. Creating a system or a template speeds up the progress from what you did last time, however, details matter, and details suck up time. I mean, I spent 9 hours last night on the tiniest of fixes.
But details are when emotions resonate with the player. Just a little bit of joy, or rage, or sadness can go a long way. I remember playing “Tales of Symphonia” and there was a character by the name of Genus that I never really cared for. He seemed like typical kid sidekick to me. At one point, you truly understand the stuff this young kid’s been through, and the fact that he can still be a kid, still want to be good, after all of that always stuck with me. Or even the part when… well, that’s a spoiler. >:D
And part of it was my inexperience with designing in details. I actually thought I could make two games at the same time (my other was Dorian-Gray VN), but it just ended up degrading the current project. So this is going to be the only one I work on for quite a while.
Remember, this is just an alpha version. There may be bugs, and I know that the difference in artwork between the main actors and the supporting cast.
Episode 3 is in the works already! If you’ve been following the blog posts, you have an idea of what to expect. Actually, I have episode 4 in cue.
My composer Elias Luukanen has created a beautiful score of songs to be used in the series, and two brand new ones will be coming out with the next episode. Be sure to follow that guy as he is amazing at what he does! A special shout out to my friends the White Bowser (of youtube) and Wendellburke5 (of gamejolt) for giving such strong support to the series. Thanks guys! :D
Happy Halloween folks!
“If you get lost, remember, there is no such thing. Instead of having taken the shortest route, you took the one that could take you light-years to reach to the end. But you will get there.”
The Release for Episode 2 is coming closer every day. I plan on releasing it in a few days. Expect to see a better quality of gameplay, with smoother coding and more refined story.
Hi guys, the other day I was thinking of trying to make a 3D version of Auferre's shield thinking I would just rough it in, but turns out, it became a really cool form. I've sent this out to be 3D printed, and we'll see if this becomes a thing to generate some funds to keep this game going. Anyways, that's all for now! :D
So I decided that with the almost start of my kickstarter program, I wanted to introduce this game that I am creating called "The Heart of Dorian-Gray." It is highly allegorical to the original story by Oscar Wilde. If you want to know more on the game, check out the page here.
So this alpha is very much unfinished. I'm working on finishing the other half of the story (most of it is reading my script and deciding what to cut out anyways).
Check out the visual novel page if you're interested.
I know right? After talking for months about this project, it has been finalized, episode 1 of the visual novel series: A Long Journey, will make it's debut the first day of the next year. To keep the excitement going, here are some pictures.