How are you all doing this month? I've doing absolutely fantastic. I took a 21 day break from working on this, but BOY, have I made up for all that vacation time these past couple of days!
//// DEVELOPMENT STORIES
Episode 6 of A Long Journey VN will have a major branching path, so even though it will say 4 or 5 chapters, in reality, I have to write for two more chapters, and then all the switch conditions that follow it. So let's say that I have Episode 6's 2 out of 7 chapters are completed.
In the Episode 1, version update, it will have twice the original content and more to deal with the story of the characters. Why they are the way they are and what happened to their first encounter. There will be much more action scenes in this one.
But most importantly, I've FINALLY been able to tell what my story is going to be, and what I want to happen! Like, you don't know how long, I don't know how long, I've been struggling with finding out how to evolve the plot from day 1 to the last day, and this breakthrough has pushed development into a REALLY accelerated track. My goal is to have episodes 4 - 6, 1, & 2, completely written/rewritten before I can announce a release date. However, it's starting to look like there will be a new episode released in December.
//// ART CREATION
There is a reason why I can't release anything too soon, and that is because I'm signing up to take some drawing classes from September to October. I'm also doing an insane amount of anatomical studies so that the fight scenes actually look dynamic. That's the real hold up. But when I'm done with every cutscene... BOY, it is going to look much better!
I'll be adding a lot more content to the website then with those pictures. It's just right now.... I really just need to git gud.
Some things I'm coming up with are the character designs of four very prominent "antagonists," which will be coming up in the later episodes of A Long Journey. We have Bautista, Eugene, Garian, and more updates on Alexander. There, I've told you there names, but you'll have to wait to find out who they are exactly.
If you all have been to my official website before, I'm pleased to announce a new web redesign for it. The site host FINALLY made my ideal design a reality. It looks a lot better and the navigation is better. Not too much more content, other than, flash is no longer playable on the web page. You will have to download every episode instead, at least for the time being. That security hack from flash some weeks ago made me nervous, and I'd hate for y'all to get a virus. If Flash lives in November, I'll bring back the seperate pages.
Also, I'm paying for the domain name now, so the official site is now: thelegendofaufere.com . No more weebly! HUZZAH!
Aight, that's enough from my end. I'll be back in October with an action packed story then. Toodle-oo!
Hello All! Happy Summer!
Hope you all are doing well in these vacation times. Here is your June Update Issue.
As of now, the first draft of episode 4 is done. Half of episode 5 is done. Episode 6 is in the planning stage. Episode 6 will have Plant Creatures in it that I had introduced over a year ago.... I did a speed paint of one of the characters. Yes, it is quite late that I finally introduced, but at least it's coming out and it'll be better than what was originally planned!
I want to put out another update for episode 1, mainly with more cutscenes to better explain the story. Man, I am so glad I did not release these episodes on the app market yet. Once I get the writing under wraps, I'll get started on the cutscenes. I'm actually taking some art classes online right now, so then I'll be able to draw better and faster.
Below is a concept design for Alexander's Super Soldier form. Al will be making a return in the far future. If you want to learn more about his fighting style, I've updated his wiki page here.
As I said before, I do not want to publish until I have episodes 4 - 7 written. Then I will finish all the cutscenes for those episodes, including the 40 I have planned for Episode 1.
Stay tuned to these news updates for the latest news.
I'm going back to my regular updates of twice a month now that the final semester of university is done. Lots of things planned for the future.
I am currently writing episode 4 now. There is SO much work needed to be done. As I stated previously, I'm really getting the hang of writing and putting more risky choices. It'll be a pretty lengthy episode as it covers two important events. One being the introduction of Yasha, the beautiful super model that enthralls Warrick.You'll have the choice to choose between who you would like to travel with: Auferre or Yasha.
Then the other part of the episode will be the introduction of these world wide fighting tournments on Pangaea. These tournaments help determine who is the strongest on the planet, obviously, but can help with getting mercenary jobs. After all, it's all about the economy and everyone needs to have a job. If you remember from the previous update, I had a fan service character by the name of Bautista. He'll make his debut in that episode as well.
Actually, not having a time crunch or extra homework, I can really focus on the story now. There was a lot more humor I wanted to incorporate, but I just couldn't slow down long enough to remember. Now, I get to put in all the jokes. :D
Well, as I mentioned before, I was lacking software and a computer. Good news is that I managed to get an old computer working pretty decently. Then, I bought Manga Studio 5 to do some drawing, mostly cutscenes. So even without flash, I'm able to progress quite nicely.
So, I'm going to revisit episode 1, again, and add in more cutscenes. Definately.
As for episodes 4 - 6, they are coming along. Once I nail the the writing, finish ALL the cutscenes, and test out the story paths, I'll work on publishing them at that time.
That's all for me right now. I'll launch another update next month.
Have a good one!
The first three episodes are officially completed today!
It’s ironic, as I complete my last day of schooling, I also have completed the first three episodes of “A Long Journey.” That’s right, Episode 2 has been majorly updated.
Here is the series's trailer:
///What’s new with this re-release?
Well for starters, it actually makes sense now. I was rereading the story and even I had no idea what I was trying to say. So a lot of the writing has been redone, as well as adding in some better visuals, and a couple of cutscenes.
I had thought that since everything is in place, episode 2 wouldn’t take too long to remastered… I was wrong. Seeing what I had done only months ago, and how much I’ve improved since then. I can also see why it didn’t do as well as I thought it would before. It’s kinda cool, seeing what you had inside your head finally start becoming a reality. Despite my previous failures, these successes easily overweight them. I guess I can call myself an indie game developer now…. That’s awesome!
I can’t remember if I ever said this, but I love creating games for people to play them. But in actuality, this feeling didn’t fully hit until I was poisoned in the Detroit flood of 2014. I was so sick, and I couldn’t really move. My mind as stressed from the trauma. Thought I was financially wrecked at that point. All I wanted was for something to take my mind off of the situation. That’s when the free games other people had made really brightened my day. I know I’m not the only who gets sick, or just super stressed, so I wanted to give back to the world, just as other people had helped me out in one of the most toughest times of my life.
As of today, I had to turn in my computer I was borrowing from my school. Right now, I have no computer nor publishing software. That being said, this series will still be in development. I’ve already starting writing for Episode 4 – 6. As I was mentioning before, the writing is such a key factor in Visual Novels, more so than the artwork, and I need to nail that. So, for the next few months, I’ll be making sure the story is solid and some cutscenes done.
Once I can get a job, I’ll be able to get back to actually releasing the episodes again. Wish me luck in finding one!
Now for the reason why I missed the second update in April. This guy: A New Character: Bautista
I wanted to finish him before the month was over, but my exams took over too much of my life, and I just finished him this morning. He’ll be introduced in Episode 4, and becomes a very important character in the series.
Some special news: This game on Gamejolt has had over 1000 plays as of this month. That’s AWESOME~! We have 103 followers, and we’re still going strong! And I know there are a lot of people following the website as well. If I didn’t have your support, I think I’d still be making really terrible games. Because I have you, I work harder at these games than most of the things I do right now. So thank you all very much, and I hope you guys will continue staying with the series.
To those of you graduating, congratulations, and for everyone else: HAPPY SUMMER!
I’ll talk to you later!
That's right! After being about 5 days late, I have released Episode 3 of "A Long Journey" VN.
And now for the news portion of the update.
////EXPLANATION FOR THE LATE RELEASE
Aight, so when a game dev suddenly goes quiet, it's usually one of two things: 1) they gave up or 2) they are ill beyond comprehension. Mine was sort of like the latter..... as you all know, I have a bad tendency for estimating how much time it takes to do something. This time, I had planned over 20 cutscenes in this one episode, (most were towards the end), thinking I could knock them out in half an hour each. I was completely off about that. Takes a good 2 and 1/2 hours to make one of decent quality.
Also, due to my financial situation, (I'll talk more about that in just a bit), this could be the last chance I get at making another full episode. I know a lot of you have been following me for a while, and I needed to at least give my very best to prove to you I am worth your trust. My dream is to not be just a game developer, but to be a game developer with a reputation for trying my best for all you guys and gals out there. The reason I became a game developer, was to try and create a little bit of an escapist's haven for whoever plays my games. With each iteration, I feel like I'm getting closer. There's no way I'll give up.
Have you ever pushed your physical limit? Not only that, but did you keep pushing it without a break? I had to do that in order to reach my vision for this episode. I'm incredibly sick right now from pushing myself so hard for so long, so I'm going to recover for a few days.
Honestly, I had so much fun drawing and creating a different story than what the trends are following. The cutscenes were especially fun to make. I used to be a comic artist, and so being able to go back to drawing action scenes really brought back some good memories.
We've come a long way from where the series began. An awesome youtuber by the name of WendelBurke5 made a let's play of my game back when I had just gotten to my first full version. I don't know about you, but when some takes the time to make a video for your game, as a developer, I am overjoyed that you would go to such lengths. It really made my day back then, and it gave me motivation to make a game that a youtuber could maybe one day make a name off it. Here's his video: youtube.com/user/funnytimeyahb
TIP: When you're reaching about 80% - 90% of completion, START SAVING AND BACKING UP! That's when all your technology will fail! (Literally, my computer was deleting files off my harddrive that I was using too much).
A little bit of bad news, I'm afraid. As I mentioned about the financial situation. My college loans are piling up, and I need to get a job first. The only reason I was able to pursue making this game was because I had borrowed the school's powerful computer and software to create these games. With my graduation in May, I'll have to return everything, and thus, I won't be able to publish any new episodes for a while until my financial situation is fixed.
I've started a Patreon Campaign here: https://www.patreon.com/roxioxx
I don't expect you to become a Patron, but benefits include behind the scenes work for the creation of the game. That's all I'm going to say about that. I don't want to sound like a telemarketer. Anyways.
While I can't publish, I did not say I would not keep working on it. I'll be making more concept artwork and keep working on the writing. So that when the time comes, I'll have things prepared to be released like on a que. I think I'll even work on some cutscenes during the mean time >:D Oh boy..... never underestimate the time it takes to make one cutscene...
Oh, Episode 2, for those of you wondering, will be getting a massive update.... but I'm not going to tell the deadline because things are really stressful. I'll send out a news announcement for when I release it. My plans for updating are to add a better beginning, and fix the ending. Not pleased with it right now. (If you'd like to see the current build, go to: http://thelegendofauferre.weebly.com/alj_ep2.html )
Well, I'm exhausted beyond belief right now. For those of you who have been following along with the series, thank you so much. You make a struggling college student's dream come true. I wish you all the best as well.
Have a good one!
Hey All, just want to let you know that I have already started development on Episode 3. To honor those of you who are following this project, I've created some wallpapers for ya.
After watching Pewdiepie play Silent Hill PT, I had a nightmare in which I was in the game Silent Hill PT right where it ended, and Pewdiepie was the player controlling me. It was quite terrifying. I haven't had a vivid dream like that in a very long time.... so that is going to be the running theme in the second part of the episode.
I also wanted to put the characters in greater risk from now on. I could lose funding at any moment, so I've decided that each episode is going to have multiple endings. If I can't continue on, the last episode's bad ending will be the official ending to the series. This next episode will have 4 different endings.
These wallpapers are the masks that the antagonists of the story wear.
As always, feedback is appreciative, and I do work on bugs (even if I can't always fix them). Thank you all for tuning in, and I'll see you later! :D
How's it goin? I'm pretty happy (and very tired).
The GOLD-PLATED episode has been released. It was what I had envisioned a year ago, and in hindsight, I should have waited a year so I could get this level of quality. I won't say it's perfect (partly because of the Flash Engine and Partly because of my own inexperience), but the feeling I was trying to convey is there. /////BUG FIXES
Thank you all who pointed out the bug that the text was getting cut off. I improved the coding, however, it's not completly gone. What happens is that sometimes the script gets a little stuck while processing. It shouldn't be a common occurance but if you face major problems, let me know.
You know, when a job asks for 'attention to detail,' it's a lot like chopping a tree down with a toothpick. I spent the last two weeks trying to weed out any weekness in the tweens, just adding small things to enhance the words and it's been a monster. I had one of my major art files deleted, but luckily, I had it backed up the night before.
And then I had originally planned for 80 hand drawn cutscenes, but that was ENORMOUS and I opted to use tweens to tell what happened instead. I think it turned out better this way too because static images can get kinda boring.
I've added in a downloadable desktop version for those with slow internet (or want to keep the game). It's a AIR file while means it's like a .exe file but it plays on both PC and MAC. Of course there is the online SWF file as well. I do have a android version made, however, I need to test it out first. It'll be released at a later time.
I want to try and Aim for one episode realeased in March, and two to be released in April. That's my plan seeing as how the coding engine is mostly completed, and the base assets are done. The biggest time consumer is proof-reading. I honestly proof-read my game 16 times just so it could be as good as I could get it.
////BUT WHAT ABOUT EPISODE 2?
I did get a report on the errors of Episode 2, and when I do a major update, all those errors will be pulled. Thank you all who helped find the bugs.
////DO YOU HAVE A GAME?
I want to take a break from making games. I want to play your games now. Just leave a link in the comments and I will play your game, and comment, and rate too if you want. Just let me know. :D
All righty then. I've been up for a couple of days, so Imma sleep now. If you find a bug, please let me know. I really appreciate the help.
Have a good one all!
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From this episode onward, you can see the trophies you have earned in the game. Here are the two that you will find in Episode 1 of A Long Journey
Have fun, and see you in a few days!
Hello world! How ya doin'?
It’s been one year since I released the first version of episode 1 of ‘A Long Journey.’ It started out as a buggy .exe file that my Mac users couldn’t use. It morphed into my first attempt at a flash game, all the way from writing to coding to creating the artwork. Along the way I met let’s players, Elias (my composer), and wonderful people who have been talking to me and helping me with this project. I’m glad you all pushed me to keep going, and not settling for something less than professional.
The next episode (which is the full, gold-plated edition of episode 1 (the one I promised a year ago but couldn't deliver)) will be released in February. I have 40 % of the coding left, and then the cutscenes.
As I’ve released two more times, I’ve learned a lot about the game experience. Perhaps two extremely good guildlines: 1) a game is not great because of the general idea; it is great because of how well all the detail harmonize. Also, 2) never show anything you’re not showing your best work. I also learned the importance of an art style and keeping about building up, not tearing down everything each time to start over.
Since mid-December, I’ve been working 14 hour days on creating the series, especially in studying bishonen-style artwork. If you look at that redesigns section, Warrick looks much better proportioned and for the first time, I feel like I’m not settling with this character.
That reminds me, I should tell you my plan. I plan on releasing at least another 10 episodes before May arrives. These will be AIR files (Basically, they are more sophisticated SWF files), or you can play them online on the official website. With the hardest parts of the artwork for the most part settled (the main characters Warrick and Auferre), I’m thinking the process will be picking up speed. We’ll see.
////RE-DESIGNS AND CONCEPT ARTWORK
////THE HEART OF DORIAN-GRAY
The other day, someone remembered that I had once launched a Kickstarter for a game called “The Heart of Dorian-Gray.” It tickled me a bit. Working on that Kickstarter and this game slowed development down so much, so I have put it to the side. If anyone is wondering, yes, I will continue it, but only after I’ve made ‘A Long Journey’ as good as I can.
That’s all for me folks! If you have any thoughts, questions, concerns, let me know in the comments below. :D
Auferre and Warrick are no longer traveling together! – (Never thought you’d expect that happening… haha, and it’s just the second episode). Before I give you the link to play it, comment below if you think this is going to play out well. ^-^ Now here’s the link!
Man, it feels unreal actually getting to release episode 2. Most people don’t know this, but I’ve been working of this series 3 years before ever releasing a pre-alpha. The last version of episode 1 was the first time I actually created a video game that was close to what I was expecting. It was fun and a little rough getting back the comments. Luckily, none of the comments were too bad, but I felt that I let a lot of people down. I’ve been working and reworking to get the details right.
The biggest thing I learned from game development, is that anyone can make an awesome game, but can you do it in a constrained timeline, consistently? That’s what I struggle with. Creating a system or a template speeds up the progress from what you did last time, however, details matter, and details suck up time. I mean, I spent 9 hours last night on the tiniest of fixes.
But details are when emotions resonate with the player. Just a little bit of joy, or rage, or sadness can go a long way. I remember playing “Tales of Symphonia” and there was a character by the name of Genus that I never really cared for. He seemed like typical kid sidekick to me. At one point, you truly understand the stuff this young kid’s been through, and the fact that he can still be a kid, still want to be good, after all of that always stuck with me. Or even the part when… well, that’s a spoiler. >:D
And part of it was my inexperience with designing in details. I actually thought I could make two games at the same time (my other was Dorian-Gray VN), but it just ended up degrading the current project. So this is going to be the only one I work on for quite a while.
Remember, this is just an alpha version. There may be bugs, and I know that the difference in artwork between the main actors and the supporting cast.
Episode 3 is in the works already! If you’ve been following the blog posts, you have an idea of what to expect. Actually, I have episode 4 in cue.
My composer Elias Luukanen has created a beautiful score of songs to be used in the series, and two brand new ones will be coming out with the next episode. Be sure to follow that guy as he is amazing at what he does! A special shout out to my friends the White Bowser (of youtube) and Wendellburke5 (of gamejolt) for giving such strong support to the series. Thanks guys! :D
Happy Halloween folks!
“If you get lost, remember, there is no such thing. Instead of having taken the shortest route, you took the one that could take you light-years to reach to the end. But you will get there.”