Hey, this is the last livestream I'm going to do for a while. I just wanted to showcase how I use CG in my drawing. Hope you liked this livestream. It's very low-key.
It's been a while. Hope you've been well. I've been pretty busy with new content so managing the blog has fallen to the way side. I'm sure in the coming weeks I'll start to update you guys more to what I've created.
Today, I attempted to livestream. I wanted to schedule it, but gosh darnnit, I can't seem to figure out how to do that. I'm so nervous. Haha.
So here's the vid. It gives some behind the scenes show into what I've been working on.
Have a good one, y'all!
Hello Internet! Happy New Year!
It's been several months since I've posted on this blog. Honestly, I was just getting burnt out from creating content and reporting on creating content. I was going into new territories with finally doing my personal best on a manga series and creating 5 new chapters.
Butterfly Kisses is now up to episode 6. If you haven't read it, you can go to WEBTOONS and read it now. (Also, it's completely free and you don't need an account to log on and read it). Here's a link: https://www.webtoons.com/en/challenge/butterfly-kisses/list?title_no=225686
After that, I worked on writing a bit. I'm sending in my short stories to publications now. I feel like if I were to create another visual novel, it would be so much better. I've got some more things to write, but after that, I think I'll go back into making video games. Keep an eye out on these posts for more information.
The next order of business is my Kickstarter! I'm creating some enamel pins. If you donate to my Kickstarter $10, you can have your pick of one of these designs. Unfortunately, I can't ship outside the US, but US residents will have free shipping.
Well, this post may not be as long as the others, but I did cover everything. A lot of work and not too much talking. I hope you all have been doing good. I'll talk to you all later.
Have a good one!
Drum roll please...
It was good experience to pitch Pink Chase to two agents. I ended up pitching the entire series as a full novel. From going to this conference, I learned all the ups and downs of a traditional publishing system, and found that they will release a book maybe a year from when you sign. That's so far away! For my purposes, I'm going to stick to the slow and steady upgrades to the stories and I'm just going to keep self publishing. I don't think I wanna actually become a full fledged, professional writer. It's really hard and depressing. So, I will finish my thoughts and move on.
I've also got some ideas on how to restart Red Chase. It'll be more closer to telling Al's side of the story as he reawakens from his 15 year hibernation period. It'll also go through the society assimilation themes and horror aspects more, just like I've wanted to do from the beginning, but couldn't figure out how to.
All right, that being said, my number 1 priority is still going to be the completion of the first few episodes of Butterfly Kisses. I'm working on the drawing phase right now.
It's been a while since I last posted. Been busy working on some stuff. Let me tell you all about it.
"Butterfly Kisses" Web Manga
I just finished lettering and layout for the next 9 episodes. I have to say, going all digital is so efficient. I feel like my layout and paneling are top notch, and the dialogue bubbles are all professional looking. This is a great milestone in that it marks the end of uncertainty and this is the 50% mark to completion. I'll be working on the drawing part next. If you're following my Twitter (@RoxioxxStudios), you can see the progress.
It's been fun putting 100% of my time into this project. I'll still be working on the episodes as a whole, so I can't comment on when Episode 2 will be released, but when they are in a good spot, I'll be releasing each episode either every week or every other week. My goal is to complete all these episodes before I get back into job searching. It's one of the things I've wanted to give myself a chance for, and now I do. My target is to be pretty much done in 6 weeks from now.
Thank you for your patience.
"Chase" Short Story Series
Dedicating so much time to writing and learning the craft has really opened up my talents in writing manga, but also, it's helped me understand how to tell a story. I like writing. This weekend, I'll be going to a weekend conference and pitching Pink Chase to an agent. If I'm successful, I may have a deal with a traditional publisher. If not, I'll gain some insight how to make Pink Chase better, and finish it off all independently. The most important part is that I've always wanted to give myself a chance to succeed, and now, I've given myself this, I'm so happy.
All right. That's all for now,
If you're interested in knowing how to create a Visual Novel Character, here is a template and a workshop video to show you the basics.
How are ya? Have you found random, large outlet mall about 10 minutes away from your house? Well, have you checked? Turns out, there was one for me. I wished I explored more. It's been there for over two years. lol.
Anyways, I've been super busy with writing. I know I said I was done with the Chase series, but I then I learned how to build moments, and I just had to redo large parts of the story. I've booked some time with an Agent at the end of the month, so maybe things will work out. The newest editions of "Azure Chase" and "Lavender Chase" will be held up until further notice.
Now, I'm working on "Butterfly Kisses" the web manga. Lots of initial friction, but I'm slowly getting back into the flow. It's been a while so I'm trying to remember how to draw again. It's taking a while and it is stressful.
Also, anyone coming to the #BFGCon which is the Big Frederick Gaming Convention, I'll see you there. Hoping to make some new friends to help with creating board games.
Okay. I'm tired. Night,
YAY~! *happy dance* I've reached a milestone in creating "Butterfly Kisses." As you know, I said I finished the scripts for episodes 2 through 8. Well, as of today, I've finished the initial layouts for all of these scripts. Why is this important? -- it means the end of almost complete uncertainty! A script can only go so far when it comes to the manga media. You still need to know what is in its panel and how big to make the panel and how to put it in a flow that makes sense.
That's not to say that a script is not useful. It has to be step 1. Initial layout is step 2 of the process and helps put down the first layer of solid foundation for the rest of the creation process.
Here's what my document and initial layout looks like.
How's it going? Were you snowed in today? I was. The snow was super light and fluffy during the day. I wish I'd shoveled it up an hour earlier. My back is killing me. Hahahaha...
So it's been a few days since the last update, and I'd like to keep you guys in the loop about what I've been working on. Since quitting my job, I've dedicated to working on my projects full time, but if I don't release anything, it's all moot.
One of my goals this year has been to continue on "Butterfly Kisses." I mentioned in an earlier post that I had been working on episodes 2 through 8 of my web manga. The truth is, 8 months before I published episode 1, I had 11 chapters all written in the traditional format. The problem was that converting them to webtoon, would make that first arc end WAY too late. 1 traditional chapter was equal to 4 webtoon episodes. So that's why it was such a big deal for me in January to have found out what to cut to make the series not drag.
Lesson 1, I Learned
The original drafts were all thumbnails of layouts and characters, with a loose idea on words. It takes time to scan all that, and then reformat it. In the beginning, I think this is needed. You need to see your vision as close as possible. However, in the later stage, you get a feel. Or even, if you become a writer that has passed beyond the newbie stage, you learn what details to include.
In my mid-stage, after the setting and characters had been fully explored in the initial draft, I went through and wrote the entire scripts, word and description first. I used Microsoft word to just go through and write out all the dialogue and what each character was doing in each panel. Each new panel was a new paragraph. That was intuitive.
What I learned specifically to make me successful on Webtoon was to increase the font in the Word document to the size it would be in my web manga. Why? Because webtoon will take a max size of 1280 by 800 for an image (portrait mode). For full stories, you have to cut it down. Well, here's the thing, sometimes your panels may be way longer than that. That's fine. It's not fine when you're in an image creation software, like Clip Studio Paint, and have a 40,000 tall document. Performance goes down and I've had some issues with files saving. After I'm done with my script in Word, I export it as a PDF, then every page is a different file in Clip Studio Paint (I use the Story feature here). I stay true to the PDF as I'm taking the dialogue and copy and pasting into the Clip file. If I need to keep sequences together, that's fine. I just put a note on that blank page that I've moved it to the previous page and keep on going. I extend certain Clip files as I need more room for my panels. So some files in, let's say episode 2, are 2560 px long (my default) while others are over 8000 px. From my experience, I'd say to keep it below 9000, if possible.
Lesson 2, I learned
Since I'd written all of the script up, and thought I was happy, I was about to go and print all these pages off. I thought, "hey, I need to flip through and see what's happening. Sketch things out." I held off on that idea for money saving reasons. Now, I find out it was a great idea not to do that.
You see, your script will change if you learn something new, as I did. That would have been a waste of paper, and I would have had to reprint (because the changes were massive). If I did that for every episode, that would mean the original 96 pages I printed out were useless, and I'd have to print out another 100+ more. That's a lot of waste, even double sided. On a whim of laziness, I thought, "I can at least just copy the dialogue in and add in rectangles and squares. I can use the draft settings and put in rulers for keeping things even." So I did that. That was an easy yet effective use of my time. I then found I could put script directions in blue text under the draft folder (these would not show up in the final image as long as my output setting did not have "Draft" selected) and attached descriptions to each dialogue box. Some blocking issues arose, so I changed it in the Clip file. I found excessive adjectives in the dialogue and pulled them out. It turns out, I just needed each page in Word once to set up the rough layout in Clip. Printing out all that paper was just a waste of time, money, and resources. Digitally, I can make mistakes and just stretch the canvas or delete. You can't do that so easily with traditional media.
My first, manga series was called "The Legend of Auferre." I did that 90% traditionally. It had so many issues but I sake a whole bunch of time into it. I was so happy I published like 60 pages of it. It was a learning process, but I'm glad I evolved.
Going digital, it is so easy and time effective to modify and polish your work. These next few episodes are going to be of some of the highest level of storytelling I have ever done. The quality of content is going to really shine in this series.
Lesson 3, I learned
Now that the story has been thoroughly explored, the script vetted, the plot consistent, the vision is there, layout becomes easy.
It starts out just by drawing these panels on a single layer with squares and rectangles. You roughly place your dialogue text there (without the bubble at this point), you make sure the rectangles are the right size, or your resize them and/or the canvas. Make sure there is enough space between panels for pauses/quiet time.
How are you guys doing? Happy February the 13th! One of the best days of the month. Defiantly not the day after today. Anyways, this will be a chill post. Let's just talk.
It's good to be basically done with my short stories (that's the Chase Series). Man, about a year ago, I thought the hardest thing about writing, was writing enough words for it to be a story. Now, I think the hardest part of writing is having a proper character arc. Making characters sympathetic enough so that the readers will be interested. How you do that is all dependent on your ability to communicate. Which words you use. How you execute those lines. Even, knowing when to not explain. Just let the feelings come through. Here's a tricky thing: sometimes what your characters feel is designed to make your readers feel something else. So, for Lavender Chase, in one scene Alexander is upset, but what I wanted the readers to feel is curiosity. Why is he upset? That piece the heightens the book's ending at the end that ties all the clues from before into one package. At the end of the story, it just feels so satisfying instead of being lack luster.
And hopefully, my blogs are a bit better written. Writing is like drawing. It's a skill. Some people are born with the gift, and others, like myself, have to practice like heck to get better.
It also helps to read books that are about the context of your story. I've been reading "Worthy Fights" by Leon Panetta who was a US Secretary of Defense, CIA Director, and Congressman. Since the Chase series focuses so much on government and how the Department of Defense works, his insight was indispensable. For Azure Chase, I had a scene about a mission briefing. The first version was vague and generic, and even my editor hated me for it. After taking his information (combined with Phillip Mudd's book "The HEAD Game") this scene was utterly transformed. It was filled with context and detail. Instead of saying "The Guardian Knight sat with authority," I was able to convey those feelings instead.